By any measure, Poncle’s Vampire Survivors is among the largest shock Steam hits of the previous few years, even perhaps longer. The content-rich roguelite shortly garnered a powerful quantity of buzz final yr after it debuted on Steam in late 2021, finally turning into one of many service’s best-selling video games. However when Poncle’s Luca Galante first began engaged on the mission in his spare time, he was simply hoping to get 100 individuals to play the sport on Itch.io, a objective he initially failed to achieve.
“I simply needed to get a number of gamers to assist with suggestions and solutions as I saved including content material to the core sport, and have fun collectively on the foolish references,” Galante tells GameSpot. “I hoped for possibly round 100 individuals to play it and touch upon it, however that did not occur.”
Nonetheless, whereas Vampire Survivors might need struggled to seek out an viewers on Itch.io, Galante did not lose religion. A number of months after its Itch.io launch, he determined to add the sport onto Steam, the place it was met with much more pleasure. Galante says a few of this success comes from the three distinct sources that impressed the sport. Its top-down bullet-hell gameplay, for instance, was first kindled by a cell sport known as Magic Survival, whereas its spectacular visible results got here from the little-known platformer Lapis X Labyrinth. As for the Castlevania-esque set dressing, Galante says he merely had a royalty-free asset pack with that theme mendacity round, and it appeared becoming.
As curiosity started to develop round Vampire Survivors, Galante determined to take its improvement a bit extra severely. He wrote up an Early Entry plan, hoping to offset the greater than €1000 in bills he had wracked up placing the sport collectively. That authentic half-sketched roadmap for the sport appears fairly modest now: 5 levels, 30 weapons, and a dozen characters, to be constructed out in his spare time with none particular timeline in thoughts.

Nonetheless, as soon as the sport began to obtain rave evaluations on Steam, Galante determined to revamp the plan, doubling its content material and including new sport mechanics to maintain followers coming again for extra. He credit Poncle’s group managers for sustaining a excessive degree of curiosity within the sport whereas he and the opposite builders labored on filling out the sport and porting it to new platforms.
This deluge of fan curiosity considerably formed the trail of Vampire Survivors, with gamers giving Galante numerous concepts to work with. Nonetheless, the general arc of the sport’s life has primarily been outlined by his personal preferences as a participant. Its surprisingly deep mechanical spine and deluge of secrets and techniques have been crafted out of necessity with a purpose to sustain with the ravenous demand for brand spanking new content material. Galante mentioned that he felt a have to outdo himself with each replace, since so many individuals have been shopping for the sport as a consequence of its viral success.
“With each new replace I attempted to not solely add content material, but in addition extra options to the core framework with a purpose to provide one thing new each time,” he says. “Typically, it was simply me being egocentric and desirous to make one thing simply because I felt the should be artistic or to do one thing foolish. Turning a tree right into a playable character? Why not? Is it enjoyable? Ship it.”
Whereas this seat-of-the-pants method to sport design paid dividends, it did end in a number of compromises that Galante needs they’d a bit extra time for. For instance, Vampire Survivors’ present closing boss combat nonetheless is not fairly what he initially envisioned, however there was a lot occurring on the developmental facet that Galante simply merely did not have sufficient time to place it collectively. That mentioned, now that it is within the sport, he does not plan to revisit it. “It could be higher to spend time on issues extra gamers would take pleasure in,” he says.
Now, months after the sport’s official launch, Galante admits that he is considerably confused by its continued success. In 2022, Vampire Survivors constantly ranked among the many best-selling and most-played Steam video games in keeping with SteamDB, and it additionally topped Valve’s official listing of most-played Steam Deck video games month after month. The discharge of the Steam Deck probably boosted gross sales of the sport even additional, because it was thought-about an ideal match for moveable gaming by potential gamers.
Galante ascribes the sport’s lasting worth to differing preferences among the many sport’s huge playerbase–though the bulk merely need to obtain a number of profitable runs, Vampire Survivors affords all kinds of playstyles and objectives to chase, together with good builds, problem runs, and finishing its merchandise repository.

In line with Galante, the way forward for Vampire Survivors seems loads like its current previous. The sport’s first DLC, Curse of the Moonspell, got here out on the very finish of 2022 to a constructive reception from followers, and Galante says that the studio at present plans to launch a number of extra. Nonetheless, Poncle has said repeatedly that any upcoming DLC will solely embrace new characters, weapons, and levels, whereas any new key mechanics will likely be free for all house owners. With this DLC plan in place, Galante says {that a} hypothetical Vampire Survivors 2 is unlikely, however not fully not possible.
“With the way in which Vampire Survivors is designed, we are able to ship each new content material and new sport mechanics within the present sport, so why make a sequel?” he says. “I feel that if we make a sequel or a non secular successor, then we should always provide one thing radically new.”
Over the previous few months, Poncle has been clear about its struggles with the cell model of Vampire Survivors, and the way the studio was compelled to make it in-house with a purpose to keep away from including microtransactions to its core gameplay. Galante is coy about confirming or denying any plans to carry the sport to new platforms–it’s at present not out there on PS4 or PS5, regardless of apparent demand. That mentioned, Galante indicated that he does need to launch on at the very least one PlayStation console, although not the one you would possibly suppose. “We need to launch on Vita,” he says. “Do not inform the advertising workforce I mentioned that.”
Total, Vampire Survivors is maybe the most important sleeper hit of 2022, and its playerbase solely continues to develop. Whereas its tempo of recent content material will lower as Poncle tries to discover a extra sustainable workload, the sport has made its mark on the indie scene in additional methods than one, and it will be fascinating to see if its subsequent DLC makes as a lot of a splash as the primary one.
The merchandise mentioned right here have been independently chosen by our editors. GameSpot could get a share of the income in the event you purchase something featured on our website.